Overview
A final version of the fox mentioned in a previous blog post.
Aaron Blaise (Art of Aaron Blaise) often uses photo textures in his speedpaints to create extremely realistic effects, and it's something I'd never tried. He also has a mastery of light-sources and pose.
Research
- Aaron Blaise videos and tutorials
- Fox images (from a prior blog post)
Process
Initial designs to find a pose. Using images as reference and inspiration. The colour swatch is from a technique by Mike Corriero and took the basic colours from a Bloodborne screenshot.
Initial image I started with for this technique.
After various photo textures were applied - I cropped small areas of fur from Google Images of foxes, and laid them over my image on an overlay layer. I then drew over them to add more details, stray hairs, and lighting.
The fox would be as the first image, stationed near crows (or roaming the area looking for crows) and would be quite weak in that form. When it kills a crow (they're a simple enemy that players often run past and leave alive), it mutates into the feather-strewn second form on the right and becomes a lot more dangerous. At this point it would stalk the player through the level at high speed and ambush them from behind.
Reflection
- Very fast method to gain base detail to draw over
- Probably requires own textures/photographs, but I didn't have access to those for foxes
- Not something to rely on - need knowledge of how to create the texture in the first place in order to use it correctly
- Interesting to try out - might test again in the future
No comments:
Post a Comment